Daybreakers showcase 2

2

Title Energy Rifle
Email__ tyrone@tyronewoodland.com

 

 

Notes

 

Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2, Unreal 3 Editor

Description and process of Daybreakers project:
-My Role as a Sr. Environment Artist was modeling the rifle geometry, uv mapping, creating the texture maps, normal maps and setting up the complex materials in the Unreal 3 Editor.

-Details of project:
Modeling Geometry, Material Animation, Texture Maps, Normal Maps

2

2
Title Health Gadget
Email__ tyrone@tyronewoodland.com

 

 

Notes

 

Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2, Unreal 3 Editor

Description and process of Daybreakers project:
-My Role as a Sr. Environment Artist was modeling the gadget geometry, uv mapping, creating the texture maps, normal maps, and setting up the complex materials in the Unreal 3 Editor.

-Details of project:
Modeling Geometry, Rigging, Complex Materials, Texture Maps, Normal Maps

2

Title Vehicles
Email__ tyrone@tyronewoodland.com

 

 

Notes

 

Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2, Unreal 3 Editor

Description and process of Daybreakers project:
-My Role as a Sr. Environment Artist was modeling the vehicles geometry, uv mapping, creating the texture maps, normal maps, and setting up the complex materials in the Unreal 3 Editor.

-Details of project:
Modeling Geometry, Material Animation, Texture Maps, Normal Maps

2

2
Title Perimeter Fence
Email__ tyrone@tyronewoodland.com

 

 

Notes

 

Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2, Unreal 3 Editor

Description and process of Daybreakers project:
-My Role as a Sr. Environment Artist was modeling the fence geometry, uv mapping, creating the texture maps, normal maps, and setting up the complex materials in the Unreal 3 Editor.

-Details of project:
Modeling Geometry, Material Animation, Texture Maps, Normal Maps

2

2
Title Background Volcano
Email__ tyrone@tyronewoodland.com

 

 

Notes

 

Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2, Unreal 3 Editor

Description and process of Daybreakers project:
-My Role as a Sr. Environment Artist was modeling the volcano geometry, uv mapping, creating the texture maps, normal maps, and setting up the complex materials in the Unreal 3 Editor.

-Details of project:
Modeling Geometry, Material Animation, Texture Maps, Normal Maps

2

2
Title Pine Tree Prop
Email__ tyrone@tyronewoodland.com

 

 

Notes

 

Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2, Unreal 3 Editor

Description and process of Daybreakers project:
-My Role as a Sr. Environment Artist was modeling the pine tree and stump geometry, uv mapping, creating the texture maps, normal maps, and setting up the complex materials in the Unreal 3 Editor.

-Details of project:
Modeling Geometry, Material Animation, Texture Maps, Normal Maps

2

2
Title Eucalyptus Tree Props
Email__ tyrone@tyronewoodland.com

 

 

Notes

 

Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2, Unreal 3 Editor

Description and process of Daybreakers project:
-My Role as a Sr. Environment Artist was modeling the eucalyptus trees geometry, lod's, uv mapping, creating the texture maps, normal maps, and setting up the complex materials in the Unreal 3 Editor.

-Details of project:
Modeling Geometry, Material Animation, Texture Maps, Normal Maps

2

 

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