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|
Title |
Energy Rifle |
Email__ |
tyrone@tyronewoodland.com |
Notes
|
Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2,
Unreal 3 Editor
Description and process of Daybreakers
project:
-My Role as a Sr. Environment Artist
was modeling the rifle geometry, uv mapping, creating the texture
maps, normal maps and setting up the complex materials in the
Unreal 3 Editor.
-Details of
project:
Modeling Geometry,
Material Animation, Texture Maps, Normal Maps
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|
Title |
Health Gadget |
Email__ |
tyrone@tyronewoodland.com |
Notes
|
Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2,
Unreal 3 Editor
Description and process of Daybreakers
project:
-My Role as a Sr. Environment Artist
was modeling the gadget geometry, uv mapping, creating the texture
maps, normal maps, and setting up the complex materials in the
Unreal 3 Editor.
-Details of
project:
Modeling Geometry,
Rigging, Complex Materials, Texture Maps, Normal Maps
|
|
Title |
Vehicles |
Email__ |
tyrone@tyronewoodland.com |
Notes
|
Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2,
Unreal 3 Editor
Description and process of Daybreakers
project:
-My Role as a Sr. Environment Artist
was modeling the vehicles geometry, uv mapping, creating the texture
maps, normal maps, and setting up the complex materials in the
Unreal 3 Editor.
-Details of
project:
Modeling Geometry,
Material Animation, Texture Maps, Normal Maps
|
|
Title |
Perimeter Fence |
Email__ |
tyrone@tyronewoodland.com |
Notes
|
Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2,
Unreal 3 Editor
Description and process of Daybreakers
project:
-My Role as a Sr. Environment Artist
was modeling the fence geometry, uv mapping, creating the texture
maps, normal maps, and setting up the complex materials in the
Unreal 3 Editor.
-Details of
project:
Modeling Geometry,
Material Animation, Texture Maps, Normal Maps
|
|
Title |
Background Volcano |
Email__ |
tyrone@tyronewoodland.com |
Notes
|
Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2,
Unreal 3 Editor
Description and process of Daybreakers
project:
-My Role as a Sr. Environment Artist
was modeling the volcano geometry, uv mapping, creating the texture
maps, normal maps, and setting up the complex materials in the
Unreal 3 Editor.
-Details of
project:
Modeling Geometry,
Material Animation, Texture Maps, Normal Maps
|
|
Title |
Pine Tree Prop |
Email__ |
tyrone@tyronewoodland.com |
Notes
|
Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2,
Unreal 3 Editor
Description and process of Daybreakers
project:
-My Role as a Sr. Environment Artist
was modeling the pine tree and stump geometry, uv mapping, creating the texture
maps, normal maps, and setting up the complex materials in the
Unreal 3 Editor.
-Details of
project:
Modeling Geometry,
Material Animation, Texture Maps, Normal Maps
|
|
Title |
Eucalyptus Tree Props |
Email__ |
tyrone@tyronewoodland.com |
Notes
|
Programs:Maya 7.1, ZBrush 2.5, Photoshop CS2,
Unreal 3 Editor
Description and process of Daybreakers
project:
-My Role as a Sr. Environment Artist
was modeling the eucalyptus trees geometry, lod's, uv mapping, creating the texture
maps, normal maps, and setting up the complex materials in the
Unreal 3 Editor.
-Details of
project:
Modeling Geometry,
Material Animation, Texture Maps, Normal Maps
|
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